It was meant to be
With the collapse of previously mentioned personal projects into a pile of lead ballooniness (if "twerk" is a word...), my focus of late has been a project called Athena. A feature film directed by Robert Filion. Myself and a few others are working on some really cool visual effects. I am not at liberty to discuss or show you anything just yet, but as soon as I have permission or the trailer is completed, you will see what I have been working on.
This project was started about 2 years ago and I was brought on board to help bring it to life. Circumstances and money forced me to jump ship and the FX responsibilities fell on the shoulders of others. They did not deliver, so I am, once again back on board. Were it not for my hesitation, this thing would have been done last year. So here we are.
The once and future thing
The web series project is still alive and well. Scripting and revisions are happening. Actors and crew are coming around. Perhaps this spring you may see a trailer. wink. wink. Thank You to all of you who subscribe to my ramblings. I had no idea anyone was really reading this stuff.
That's all for now. Visualize whirled peas.
The Bad
Where to begin...? Personal projects are in a holding pattern. High above, they circle in endless flight for the foreseeable future; in sight, but out of reach. For now.
Technical abnormalities continue. One issue is fixed and yet another rears its head, mocking me from behind BestBuy receipts.
Inexplicable circumstances have led me to the inescapable conclusion that all of my technology is inhabited by gremlins, hell-bent on making life miserable or at least making my wallet significantly lighter.
The Good
Motion Graphics are complete for a documentary, and work progresses for a Kickstarter campaign for Asheville LIVE. In the meantime, it's all about creature design, animation and integration into live action for a feature length sci-fi production.
I am tasked with creature design, texturing, rigging, lighting, animation and compositing about 17 shots. Most of which will be achieved with Blender. There is much to do.
As with most projects, time is not on my side. I have to step in where others have dropped the ball and produce results beyond the expectations of those who have given me the opportunity.
I
am also on the hook for a National Film Challenge submission currently
in production, in case the team needs VFX. It's similar to the 48 hour
film project, but slightly different.
Until next time... Do you prefer Practical FX or Digital FX? and Why?
Pixel Pusher - out.
When a Plan Comes Together
While we dodge thunderstorms and torrential rains in this unusually wet season, we are not sitting idly by. The script is well under way.
9 chapters have fallen into place with more under construction. We have a wonderful story in the works and I hope you will stick around to watch it unfold.
Go to my Facebook page for more news from Pixel Pusher Studio.
Rain.
Once a minor inconvenience, now a hilarious and predictable coincidence of events. But while we wait for the sky to stop leaking, we write more script and experiment with visual effects.
We will not be stopped.
Descriptive Heading
With the weather being relentlessly uncooperative, we've been forced to postpone shooting indefinitly. All we can do is wait for fairer skies. Until then, we are working on the script and refining characters and other solutions for locations.
Meanwhile, other opportunities have manifested. I had a meeting with someone who wants to create an animated series. His goals are lofty and ambitious, but achievable. There is much work to be done. All that's left to do is to do it. More easily said than done.
These things just don't happen on their own.